- Abilities
- Fierce (ATK): Attack Technique: 2 | Cooperation: 2 | Support: 2
- Tough (DEF): Attack Technique: 2 | Aggro: 2 | Support: 2
- Helper (BUFF): Debuff: 2 | Buff: 2 | Recovery: 2
- Basic (ETC): Dear: 3 | Sex Appeal: – | Clever: – | Spontaneous: –
- Special Trait: Equally Acts as Offense/Defense/Support
- How to Obtain: Random
- How to Increase:: Buffing, EX Skills, Switching and Sword Skills
- Combat Actions: Equal usage of offensive, defensive and supporting skill while using advanced combat options such as EX Skills.
Note: All Traits have the opportunity to appear via randomization through “Change of Heart”.
Growth Indicators
- 1: Small Growth
- 2: Medium Growth
- 3: Large Growth
- 4: Extra Large Growth
Ability Descriptions
- Fierce (Attack)
- Attack Technique: Affects the likeliness of using sword skills.
- Cooperation: Affects the likeliness of chaining sword skills.
- Support: Affects the likeliness of using battle skills that buff ATK.
- Tough (Tanking)
- Attack Technique: Affects the likeliness of using defensive sword skills.
- Aggro: Affects the likeliness the target will take aggro.
- Support: Affects the likeliness of using defensive abilities.
- Helper (Healer & Buffer/Debuffer)
- Debuff: Affects the likeliness of using abilities that debuff enemies.
- Buff: Affects the likeliness of using abilities that buff themselves or the party.
- Recovery: Affects the likeliness of using healing skills or items.
- Basic
- Dear: The frequency in which the player is greeted will increase.
- Sex Appeal: Affects heart conversation actions.
- Clever: Affects the actions of the AI.
- Spontaneous: The chance that the character approaches the character will increase as well as the frequency of greeting the player.