Trait: Cool

  • Abilities
    • Fierce (ATK): Attack Technique: 1 | Cooperation: – | Support: –
    • Tough (DEF): Attack Technique: 4 | Aggro: 2 | Support: 3
    • Helper (BUFF): Debuff: – | Buff: – | Recovery: –
    • Basic (ETC): Dear: 1 | Sex Appeal: – | Clever: 3 | Spontaneous: –
  • Special Trait: Increase in Aggro Generation
  • How to Obtain: Successfully evades an attack by using the evade command.
  • How to Increase:: Buffing, Sword Skills, Switching and Taking Aggro
  • Combat Actions: Character will damage enemies while taking aggro and uses defensive based skills and sword skills.

Note: All Traits have the opportunity to appear via randomization through “Change of Heart”.

Growth Indicators

  • 1: Small Growth
  • 2: Medium Growth
  • 3: Large Growth
  • 4: Extra Large Growth

Ability Descriptions

  • Fierce (Attack)
    • Attack Technique: Affects the likeliness of using sword skills.
    • Cooperation: Affects the likeliness of chaining sword skills.
    • Support: Affects the likeliness of using battle skills that buff ATK.
  • Tough (Tanking)
    • Attack Technique: Affects the likeliness of using defensive sword skills.
    • Aggro: Affects the likeliness the target will take aggro.
    • Support: Affects the likeliness of using defensive abilities.
  • Helper (Healer & Buffer/Debuffer)
    • Debuff: Affects the likeliness of using abilities that debuff enemies.
    • Buff: Affects the likeliness of using abilities that buff themselves or the party.
    • Recovery: Affects the likeliness of using healing skills or items.
  • Basic
    • Dear: The frequency in which the player is greeted will increase.
    • Sex Appeal: Affects heart conversation actions.
    • Clever: Affects the actions of the AI.
    • Spontaneous: The chance that the character approaches the character will increase as well as the frequency of greeting the player.
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