Grade Shop

In tradition with other games in the franchise, the Grade Shop returns with a myriad of options for you to select for your second and beyond playthroughs in exchange for the Grade you earned.

In Tales of Zestiria, one of the main ways Grade is earned is by leveling up your Lords of the Land. A corresponding Grade amount is earned for each level of the 7 Lords of the Land. Maxing out your Lords of the Land will net you a total of 13,650 Grade. Like many other titles in the franchise you also earn Grade after battles corresponding to how you performed in said battle.

Below is a list of the available options from the Grade Shop, their cost and what they do.

Inherit Lords of the Land: 0 Grade
Inherits the level of every Lord of the Land

Inherit Library: 5 Grade
Inherits all records in the library

Inherit Shop Level: 5 Grade
Inherits the level of all shops and inns

Inherit Normins: 5 Grade
Inherits up to 48 Normin found not through story or side quests

Inherit Mystic Artes: 5 Grade
Inherits learned Mystic Artes

Inherit Titles: 100 Grade
Inherits all unlocked titles and their growth

Inherit Support Talents: 20 Grade
Inherits acquired Support Talents

Inherit Battle Actions: 5 Grade
Inherits unlocked Battle Actions and AP

Inherit Arte Usage: 50 Grade
Inherits usage counter for each arte for each character

Expand Item Capacity: 250 Grade
Increases the limit of consumable items to 30

Inherit Consumable Items: 50Grade
Inherits Consumable Items

Inherit Fashion Items: 10 Grade
Inherits costumes, hair styles, and attachments

Inherit Herb Enhancements: 400 Grade
Inherits the growth of spent herbs that raised the status

Inherit Special Items: 50 Grade
Inherits items that raise the movement speed

Inherit Unnamed Equipment: 50 Grade
Inherits equipment that has been blessed by a Lord of the Land

Treasure Navigation: 100 Grade
Shows the amount of treasure chests in the current area

Boon of Boons: 200 Grade
Adds additional 5 points to set at a Lord of the Land

Half Style: 20 Grade
Half amount of experience points is earned after battles (This will be added as Battle Action you can toggle on and off)

Double Style: 200 Grade
Double amount of experience points is earned after battles (This will be added as Battle Action you can toggle on and off)

Triple Style: 1,000 Grade
Triple amount of experience points are earned after battles (This will be added as Battle Action you can toggle on and off)

Gald Style: 20 Grade
During a level up, Gald will be earned depending on earned experience (This will be added as Battle Action you can toggle on and off)

Double Gald: 700 Grade
Double amount of Gald is earned after battles (This will be added as Battle Action you can toggle on and off)

Speed Arte Mastering: 300 Grade
During a level up, the rate of learning an Arte will be increased by X2 (This will be added as Battle Action you can toggle on and off)

Double Normin: 500 Grade
When a Normin is set at a Lord of the Land, the rate of it to appear on dropped equipment is increased by X2 (This will be added as Battle Action you can toggle on and off)

Double Drop: 30 Grade
Increases the enemy drop rate of items by X2 (This will be added as Battle Action you can toggle on and off)

Skill Extension: 8,000 Grade
The Double and Triple Skill of an equipment will be counted twice / thrice for stacking effects, instead of the usual single count (This will be added as Battle Action you can toggle on and off)

Double Grade: 500 Grade
Double amount of grade is earned after battles (This will be added as Battle Action you can toggle on and off)

Advanced Divinity: 100 Grade
During Armatize, a Bonus Skill will be added combining both characters’ skills (This will be added as Battle Action you can toggle on and off)

Double Effect Potential: 700 Grade
Increases the effect rate of stuns by X2 (Enemies and Allies) (This will be added as Battle Action you can toggle on and off)

Double Damage: 100 Grade
Increases the general damages of hits by x2 (Enemies and Allies) (This will be added as Battle Action you can toggle on and off)

Max HP +1000 (1): 500 Grade
Increases every character’s initial HP +1,000

Max HP +1000 (2): 500 Grade
Increases every character’s initial HP +1,000

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