Specialties
- Stand Ground: Around a 50% chance of surviving with 1 HP when taking enough damage to be knocked out. Not triggered if the user only has one HP.
- Late Bloomer: Boosts all stats based on the number of jobs the user has mastered.
Weapon Proficiency
- Swords: C
- Daggers: C
- Axes: C
- Spears: C
- Bows: C
- Staves: C
- Shields: B
Abilities / Skills / Spells
- Original Abilities (Level 1 – 12)
- Examine
- e
- Divining Rod
- Forage
- Dungeon Master
- Lucky Charm
- Self-Healing
- Purge
- JP Up
- Square One
- Body Slam
- JP Up and Up
- Wish Upon a Star
- Limit Breaker
- Mimic
Advanced Abilities (Level 13 – 15)
Asterisk Upgrade Location: Beginning of Chapter 6
Asterisk Weapons: N/A