Arcanist

Specialties

  1. All-In: Applying attack spells to multiple foes no longer reduces damage, but it does cause them to also target the user.
  2. Wild Wizardry: Attack spells are 20% more powerful and also reduce their target’s MP. However, they will occasionally target all in battle, allies and enemies alike.

Weapon Proficiency

  • Swords: B
  • Daggers: D
  • Axes: D
  • Spears: B
  • Bows: C
  • Staves: S
  • Shields: E

Abilities / Skills / Spells

    Original Abilities (Level 1 – 12)
  1. Dark
  2. Ardour
  3. Drain
  4. Darkra
  5. Electon
  6. Aspir
  7. Darkga
  8. Meltdown
  9. Death
  10. MP Regen
  11. Comet
  12. Doomsday
  13. Advanced Abilities (Level 13 – 15)

  14. Magic Amp
  15. Apocalypse
  16. Meteor

Asterisk Upgrade Location: Halls of Tribulation V
Asterisk Weapons: Crescent Cane

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