{"id":673,"date":"2021-03-23T14:59:49","date_gmt":"2021-03-23T19:59:49","guid":{"rendered":"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/?page_id=673"},"modified":"2021-03-23T14:59:49","modified_gmt":"2021-03-23T19:59:49","slug":"asterisk-job-level-cap-increases","status":"publish","type":"page","link":"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/asterisk-job-level-cap-increases\/","title":{"rendered":"Asterisk\/Job Level Cap Increases"},"content":{"rendered":"<p>After you have achieved the game&rsquo;s first ending and proceeded to Chapter 6, you can increase the level cap of your jobs from 12 to 15 allowing you to unlock all sorts of new and powerful abilities. To do this, you must complete a variety of trials located in the Halls of Tribulation. There are 7 gates to the trials and each one unlocks a different set of job&rsquo;s levels.<\/p>\n<p><strong><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/halls-of-tribulation-i\/\" target=\"_self\" title=\"Treasure Chests Lordly Robes Enemies Lady Emma Lonsdale (Rematch) Sir Sloan (Rematch)\" class=\"encyclopedia\">Halls of Tribulation I<\/a>  (<a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/halcyonia-region\/\" target=\"_self\" title=\"Treasure Chests Ward Light x 2 Padded Armor Leather Cap Tent 410 pg Kukri Mini Ether x 2 270 pg Wizard's Rod Ether x 2 (Chapter 4+) Dark Talisman (Chapter 4+) Large JP Orb (Chapter 5+) Teleport Stone x 3 (Chapter 5+) Enemies Brimstone Stallion Flannacotta Fresh Forkling Goblin Ochu Orc Ratbitt Sahagin Sylph Vesp&hellip;\" class=\"encyclopedia\">Halcyonia Region<\/a>)<\/strong><\/p>\n<ul>\n<li><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/black-mage\/\" target=\"_self\" title=\"Specialties Regenerative Default: Defeaulting restores a little MP. The amount restored depends on the user's level. High-Velocity Spells: Prevents all attack spells from being nullified or absorbed, but doesn't stop damage debuff or reflect. Weapon Proficiency Swords: D Daggers: B Axes: E Spears: D Bows: D Staves: S Shields: C Abilities \/ Skills \/ Spells&hellip;\" class=\"encyclopedia\">Black Mage<\/a><\/li>\n<li><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/bravebearer\/\" target=\"_self\" title=\"Specialties Adrenaline: Every defeated enemy grants 1 BP. True Grit: Gain 1 BP at the start of every turn. Weapon Proficiency Swords: B Daggers: B Axes: B Spears: B Bows: B Staves: B Shields: A Abilities \/ Skills \/ Spells Original Abilities (Level 1 - 12) Supergravity Wall of Woe Sword Lore Practice Makes Perfect&hellip;\" class=\"encyclopedia\">Bravebearer<\/a><\/li>\n<li><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/bastion\/\" target=\"_self\" title=\"Specialties Default Guard: If attacked while defaulting, reduce damage taken by 60%, but at the cost of 15 MP. Fortitude: When defaulting, one BP will be earned when attacked, but at the cost of 15 MP. Weapon Proficiency Swords: A Daggers: E Axes: B Spears: S Bows: D Staves: A Shields: S Abilities \/ Skills&hellip;\" class=\"encyclopedia\">Bastion<\/a><\/li>\n<\/ul>\n<p><strong><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/halls-of-tribulation-ii\/\" target=\"_self\" title=\"Treasure Chests Diamond Chestplate Enemies Anihal (Rematch) Bernard (Rematch) Orpheus (Rematch) Shirley (Rematch)\" class=\"encyclopedia\">Halls of Tribulation II<\/a> (<a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/halcyonia-region\/\" target=\"_self\" title=\"Treasure Chests Ward Light x 2 Padded Armor Leather Cap Tent 410 pg Kukri Mini Ether x 2 270 pg Wizard's Rod Ether x 2 (Chapter 4+) Dark Talisman (Chapter 4+) Large JP Orb (Chapter 5+) Teleport Stone x 3 (Chapter 5+) Enemies Brimstone Stallion Flannacotta Fresh Forkling Goblin Ochu Orc Ratbitt Sahagin Sylph Vesp&hellip;\" class=\"encyclopedia\">Halcyonia Region<\/a>)<\/strong><\/p>\n<ul>\n<li><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/bard\/\" target=\"_self\" title=\"Specialties Extended Outro: The effects of Singing abilities last one turn longer. Encore: When a Singing ability is performed, there's a 25% chance that an additional Singing ability will also be triggered. Weapon Proficiency Swords: D Daggers: B Axes: D Spears: D Bows: B Staves: B Shields: C Abilities \/ Skills \/ Spells Original Abilities&hellip;\" class=\"encyclopedia\">Bard<\/a>\n<\/li><li><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/beastmaster\/\" target=\"_self\" title=\"Specialties Animal Rescue: When an attack on the user reduces their HP to 20% or less, a random captured monster will be unleashed on the enemy. Creature Comforts: All stats are raised by an amount based on the number of creatures you've captured. Weapon Proficiency Swords: D Daggers: D Axes: C Spears: A Bows: A&hellip;\" class=\"encyclopedia\">Beastmaster<\/a><\/li>\n<li><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/gambler\/\" target=\"_self\" title=\"Specialties All or Nothing: EXP, JP, or PG earned after battle will drop to zero, but one of these three amounts has a chance to be multiplied by 15x. Born Lucky: Raises the number of winning slots there'll be in roulette-based abilities. Abilities that have a chance of triggering an additional effect are more likely&hellip;\" class=\"encyclopedia\">Gambler<\/a><\/li>\n<li><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/thief\/\" target=\"_self\" title=\"Specialties Sleight of Hand: Gives the Steal Breath X abilities the additional bonus of being able to take a single strength buff from the enemy and apply it to the user. Up to No Good: The act of defaulting no longer causes BP to increase, but all abilities that usually cost BP can instead be&hellip;\" class=\"encyclopedia\">Thief<\/a><\/li>\n<\/ul>\n<p><strong><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/halls-of-tribulation-iii\/\" target=\"_self\" title=\"Treasure Chests Hypnos Crown Enemies Galahad (Rematch) Gladys (Rematch) Glenn (Rematch)\" class=\"encyclopedia\">Halls of Tribulation III<\/a> (<a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/savalon-region\/\" target=\"_self\" title=\"Treasure Chests Flame Talisman 390 pg Bronze Bangle Mythril Staff Doublet Tent Small Experience Orb Force Armlets Power Bracers Enemies Antiphates Evil Eye Fresh Foliole Goblin Archer Grizzly Killer Ant Orc Leader Sahagin Shieldbearer Toxolotl Undine Wiki-Wiki Rare Monsters Mushussu Nightmare\" class=\"encyclopedia\">Savalon Region<\/a>)<\/strong><\/p>\n<ul>\n<li><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/salve-maker\/\" target=\"_self\" title=\"Specialties Master Medic: When Compounding, there is a 25% chance that the item is not consumed. You'll also get recovery items at the end of every battle. Unencumbered: All item effects are increased when the user is empty-handed. Any effects from compounding will also be intensified, and the BP cost of all of the user's&hellip;\" class=\"encyclopedia\">Salve-Maker<\/a><\/li>\n<li><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/shieldmaster\/\" target=\"_self\" title=\"Specialties Protect Ally: The user will step in to take damage in place of allies who are close to death, automatically adopting Default status. Certain status ailments can render this ability ineffective. Chivalrous Spirit: Performing the Bodyguard or Defender of the People skills restores some MP and grants 1 BP. Weapon Proficiency Swords: C Daggers:&hellip;\" class=\"encyclopedia\">Shieldmaster<\/a><\/li>\n<li><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/swordmaster\/\" target=\"_self\" title=\"Specialties Redoubled Effort: When you get attacked, the damage dealt by your counter attacks increases by 10% for every 1 BP you have. Double Duty: Equipping the same type of weapon in both hands will activate your sub-job's specialties. Weapon Proficiency Swords: S Daggers: A Axes: C Spears: D Bows: D Staves: D Shields: D&hellip;\" class=\"encyclopedia\">Swordmaster<\/a><\/li>\n<\/ul>\n<p><strong><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/halls-of-tribulation-iv\/\" target=\"_self\" title=\"Treasure Chests Crystal Vest Enemies Domenic (Rematch) Helio (Rematch) Martha (Rematch)\" class=\"encyclopedia\">Halls of Tribulation IV<\/a> (<a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/wiswald-region\/\" target=\"_self\" title=\"Treasure Chests Ward Light x 2 Earthing Rod Medium Experience Orb Mittens Mythril Shield Mythril Gloves Wind Talisman 1,310 pg Nanosuit Enemies Fungoo Laerad Lop-Eared Badbitt Moulder Paraponera Rock Tortoise Sibilus Simurgh Staggermoth Troll Veronica Vesp Pest Rare Monsters Baal Orc King Skullcap\" class=\"encyclopedia\">Wiswald Region<\/a>)<\/strong><\/p>\n<ul>\n<li><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/dragoon\/\" target=\"_self\" title=\"Specialties Momentum: Jump abilities will be performed more quickly, and will be more powerful the more weight the user is carrying. Highwind: Any additional effects applies to regular attacks also apply to Jump. Also, there will be no stat reduction for wielding two weapons as long as a sword or spear is equipped in the&hellip;\" class=\"encyclopedia\">Dragoon<\/a><\/li>\n<li><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/oracle\/\" target=\"_self\" title=\"Specialties In One's Element: Increases damage by 40% when hitting vulnerabilities. Elemental spell costs are also reduced by 40%. Moonlighting: Sub-job stat adjustments and weapon aptitudes are applied to the user's main job. Weapon Proficiency Swords: C Daggers: C Axes: C Spears: B Bows: B Staves: C Shields: B Abilities \/ Skills \/ Spells Original&hellip;\" class=\"encyclopedia\">Oracle<\/a><\/li>\n<li><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/spiritmaster\/\" target=\"_self\" title=\"Specialties Spirited Defense: When spirits summoned by by abilities are present, instant-death effects and status ailments that render their target inactive (sleep, paralysis, dread, berserk, confusion, charm, stop and freezing) are prevents and as long as HP is 20% or higher, the user can survive any attack with one HP. There in Spirit: The effects&hellip;\" class=\"encyclopedia\">Spiritmaster<\/a><\/li>\n<\/ul>\n<p><strong><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/halls-of-tribulation-v\/\" target=\"_self\" title=\"Treasure Chests Hellplate Enemies Folie (Rematch) Prince Castor (Rematch) Vigintio (Rematch)\" class=\"encyclopedia\">Halls of Tribulation V<\/a> (<a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/rimedhal-region\/\" target=\"_self\" title=\"Treasure Chests Power Bracers 5,480 pg Alastor Healing Bloom x 2 Safety Ring Arctic Wind Great Bow Sands of Time Medium JP Orb x 3 Enemies Aka-Oni Dagon Shaman Dusk Wizzy Flanbanero Goliath Kukulcan Polar Bear Shadowmoth Vengeful Souls Yeti Rare Monsters Astaroth Baba Yaga J&ouml;mungandr\" class=\"encyclopedia\">Rimedhal Region<\/a>)<\/strong><\/p>\n<ul>\n<li><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/arcanist\/\" target=\"_self\" title=\"Specialties All-In: Applying attack spells to multiple foes no longer reduces damage, but it does cause them to also target the user. Wild Wizardry: Attack spells are 20% more powerful and also reduce their target's MP. However, they will occasionally target all in battle, allies and enemies alike. Weapon Proficiency Swords: B Daggers: D Axes:&hellip;\" class=\"encyclopedia\">Arcanist<\/a><\/li>\n<li><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/berserker\/\" target=\"_self\" title=\"Specialties Pierce Default: Attacking a target in Default status will no longer result in reduced damage. Rage and Reason: Actions can be chosen freely half the time while in Berserk status. Weapon Proficiency Swords: B Daggers: D Axes: S Spears: A Bows: E Staves: E Shields: E Abilities \/ Skills \/ Spells Original Abilities (Level&hellip;\" class=\"encyclopedia\">Berserker<\/a><\/li>\n<li><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/pictomancer\/\" target=\"_self\" title=\"Specialties Self-Expression: Using Artistry abilities on the caster will cost nothing, and can cause positive instead of negative effects. Extra Coat: All status effects instigated by the user last one turn longer. Weapon Proficiency Swords: D Daggers: B Axes: E Spears: B Bows: C Staves: B Shields: A Abilities \/ Skills \/ Spells Original Abilities&hellip;\" class=\"encyclopedia\">Pictomancer<\/a><\/li>\n<\/ul>\n<p><strong><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/halls-of-tribulation-vi\/\" target=\"_self\" title=\"Treasure Chests Maximillian Enemies Adam (Rematch) Horten (Rematch) Marla (Rematch)\" class=\"encyclopedia\">Halls of Tribulation VI<\/a> (<a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/rimedhal-region\/\" target=\"_self\" title=\"Treasure Chests Power Bracers 5,480 pg Alastor Healing Bloom x 2 Safety Ring Arctic Wind Great Bow Sands of Time Medium JP Orb x 3 Enemies Aka-Oni Dagon Shaman Dusk Wizzy Flanbanero Goliath Kukulcan Polar Bear Shadowmoth Vengeful Souls Yeti Rare Monsters Astaroth Baba Yaga J&ouml;mungandr\" class=\"encyclopedia\">Rimedhal Region<\/a>)<\/strong><\/p>\n<ul>\n<li><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/hellblade\/\" target=\"_self\" title=\"Specialties Deal with the Devil: Restore 8% of HP and MP every turn, but if you die, BP falls to -3. Strength in Adversity: Taking damage equal to more than 25% of max HP will cause attack and defense to be increased by 10% for three turns. Weapon Proficiency Swords: S Daggers: C Axes: C&hellip;\" class=\"encyclopedia\">Hellblade<\/a><\/li>\n<li><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/monk\/\" target=\"_self\" title=\"Specialties Concentration: Critical chance increases every time Invigorate, Inner Alchemy, or Mindfulness is used. The effect lasts for the rest of the current battle. Single-Minded: Stops the Confusion, Berserk, and Charm status effects hitting the user. Using Martial Arts abilities will make the next turn arrive more quickly. Weapon Proficiency Swords: E Daggers: D Axes:&hellip;\" class=\"encyclopedia\">Monk<\/a><\/li>\n<li>Pahntom<\/li>\n<\/ul>\n\n<p><strong><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/halls-of-tribulation-vii\/\" target=\"_self\" title=\"Treasure Chests Circlet Enemies Dag (Rematch) Lily (Rematch) Roddy (Rematch) Selene (Rematch)\" class=\"encyclopedia\">Halls of Tribulation VII<\/a> (<a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/holograd-region\/\" target=\"_self\" title=\"Treasure Chests Throwing Stick x 2 Light Talisman Gauntlets Medium Experience Orb x 2 Bomb Arm x 2 (Chapter 5+) Flame Talisman (Chapter 5+) 12,650 pg (Chapter 5+) Wildweed x 4 (Chapter 5+) Insect Nectar (Chapter 5+) X-Potion x 4 (Chapter 5+) Enemies Chapter 4 Adamant Tortoise Asmodeus Chaos Kobold Archer Kobold Chopper Megalodoth Stheno&hellip;\" class=\"encyclopedia\">Holograd Region<\/a>)<\/strong><\/p>\n<ul>\n<li><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/white-mage\/\" target=\"_self\" title=\"Specialties Angelic Ward: Roughly 30% chance of any damage the user receives being halved. Holistic Medicine: All healing spells benefit all party members. Weapon Proficiency Swords: D Daggers: D Axes: E Spears: B Bows: B Staves: A Shields: B Abilities \/ Skills \/ Spells Original Abilities (Level 1 - 12) Cure Protect Shell Raise Solar-Powered&hellip;\" class=\"encyclopedia\">White Mage<\/a><\/li>\n<li><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/ranger\/\" target=\"_self\" title=\"Specialties Barrage: The more successive actions a user performs in a turn, the more damage they'll inflict. Apex Predator: X Slayer abilities are more powerful, and will earn one BP for every critical hit or enemy killed. Weapon Proficiency Swords: E Daggers: B Axes: C Spears: C Bows: S Staves: D Shields: E Abilities \/&hellip;\" class=\"encyclopedia\">Ranger<\/a><\/li>\n<li><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/red-mage\/\" target=\"_self\" title=\"Specialties Nuisance: All attack spells have a chance to inflict status ailments. The ailment inflicted will depend on the element of the spell. Chainspell: All spell casts are performed twice, at no extra MP cost. Weapon Proficiency Swords: A Daggers: B Axes: D Spears: E Bows: B Staves: B Shields: D Abilities \/ Skills \/&hellip;\" class=\"encyclopedia\">Red Mage<\/a><\/li>\n<li><a href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wiki\/vanguard\/\" target=\"_self\" title=\"Specialties Shield-Bearer: Equipping a shield no longer negatively effects aim, evasion, or speed. Attention Seeker: Physical attack power and critical chance are raised based on how likely the user is to be targeted. Weapon Proficiency Swords: A Daggers: D Axes: S Spears: B Bows: E Staves: E Shields: A Abilities \/ Skills \/ Spells Original&hellip;\" class=\"encyclopedia\">Vanguard<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>After you have achieved the game&#8217;s first ending and proceeded to Chapter 6, you can increase the level cap of your jobs from 12 to 15 allowing you to unlock all sorts of new and powerful abilities. To do this, you must complete a variety of trials located in the Halls of Tribulation. There are [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Asterisk\/Job Level Cap Increases - Bravely Default II Wiki | Ethereal Games<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/asterisk-job-level-cap-increases\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Asterisk\/Job Level Cap Increases - Bravely Default II Wiki | Ethereal Games\" \/>\n<meta property=\"og:description\" content=\"After you have achieved the game&#8217;s first ending and proceeded to Chapter 6, you can increase the level cap of your jobs from 12 to 15 allowing you to unlock all sorts of new and powerful abilities. To do this, you must complete a variety of trials located in the Halls of Tribulation. There are [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/asterisk-job-level-cap-increases\/\" \/>\n<meta property=\"og:site_name\" content=\"Bravely Default II Wiki | Ethereal Games\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/asterisk-job-level-cap-increases\/\",\"url\":\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/asterisk-job-level-cap-increases\/\",\"name\":\"Asterisk\/Job Level Cap Increases - Bravely Default II Wiki | Ethereal Games\",\"isPartOf\":{\"@id\":\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/#website\"},\"datePublished\":\"2021-03-23T19:59:49+00:00\",\"dateModified\":\"2021-03-23T19:59:49+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/asterisk-job-level-cap-increases\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/asterisk-job-level-cap-increases\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/asterisk-job-level-cap-increases\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Asterisk\/Job Level Cap Increases\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/#website\",\"url\":\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/\",\"name\":\"Bravely Default II Wiki | Ethereal Games\",\"description\":\"\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Asterisk\/Job Level Cap Increases - Bravely Default II Wiki | Ethereal Games","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/asterisk-job-level-cap-increases\/","og_locale":"en_US","og_type":"article","og_title":"Asterisk\/Job Level Cap Increases - Bravely Default II Wiki | Ethereal Games","og_description":"After you have achieved the game&#8217;s first ending and proceeded to Chapter 6, you can increase the level cap of your jobs from 12 to 15 allowing you to unlock all sorts of new and powerful abilities. To do this, you must complete a variety of trials located in the Halls of Tribulation. There are [&hellip;]","og_url":"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/asterisk-job-level-cap-increases\/","og_site_name":"Bravely Default II Wiki | Ethereal Games","twitter_card":"summary_large_image","twitter_misc":{"Est. reading time":"1 minute"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/asterisk-job-level-cap-increases\/","url":"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/asterisk-job-level-cap-increases\/","name":"Asterisk\/Job Level Cap Increases - Bravely Default II Wiki | Ethereal Games","isPartOf":{"@id":"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/#website"},"datePublished":"2021-03-23T19:59:49+00:00","dateModified":"2021-03-23T19:59:49+00:00","breadcrumb":{"@id":"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/asterisk-job-level-cap-increases\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/wiki.etherealgames.com\/bravely-default-ii\/asterisk-job-level-cap-increases\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/asterisk-job-level-cap-increases\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/"},{"@type":"ListItem","position":2,"name":"Asterisk\/Job Level Cap Increases"}]},{"@type":"WebSite","@id":"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/#website","url":"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/","name":"Bravely Default II Wiki | Ethereal Games","description":"","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/?s={search_term_string}"},"query-input":"required name=search_term_string"}],"inLanguage":"en-US"}]}},"_links":{"self":[{"href":"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wp-json\/wp\/v2\/pages\/673"}],"collection":[{"href":"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wp-json\/wp\/v2\/comments?post=673"}],"version-history":[{"count":1,"href":"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wp-json\/wp\/v2\/pages\/673\/revisions"}],"predecessor-version":[{"id":675,"href":"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wp-json\/wp\/v2\/pages\/673\/revisions\/675"}],"wp:attachment":[{"href":"https:\/\/wiki.etherealgames.com\/bravely-default-ii\/wp-json\/wp\/v2\/media?parent=673"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}